|
|
These things need to be done for every game.
- Run game: <5hrs>
- Review last game: <2hrs>
- Plan next game: <1hr>
- Plots: write, update (NPC XP), print and plot sign out sheet. <5hrs+ = approx 15min per 20plots + 2hrs/new plot>
- Downtimes: especially 4's and 5's <5hrs = approx 30min per 10pcs>
- XP and active flaws: PC. <5hrs = approx 15min per 20pcs>
- Send "Game On" email: when, where, synopsis, special events, etc. Update website. <10min>
- Reputation and Rumours: create/update list, put on website, email to IC group, print GM rumour list. <20min>
- Printing: character sheets, nametags, sorting, item cards. <2hrs>
Nice if we can
- Personal plot links: interlink personal plots with game plots. <1hr>
- Continuous learning: next bit of system (ie social abilities, instant win, combat, flaws, etc) <1hr>
Thoughts on this page
The survey put emphasis on immersion / dramatic experiences, perhaps we should put more time into linking personal plots?
As we get bigger these times will blow out. If we get into time-saving habits early we will be able to grow more smoothly without blowing all our sparetime.
Possible time saving habits:-
- email review of last game. saves a bit of time.
- Maybe move Sunday walk so everyone can make it, or meet on an evening and walk and talk (combine exercise and GMing)?
- Look for automation. Activatable flaws may be able to be extracted from the database and listed with character name on a checklist on the computer so it is quick and easy to just run down the list. Activated flaws text then automatically get added to downtime. Personal plots may also get some level of automation like tech failure.
|