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Preferred charactersAt the moment the composition of the game is fairly well balanced. New characters can come from any race, country or hierarchy. We don't have any clanks yet, so it may be worth considering being one of these powerful steam powered constructs.
If the player does provide enough information to make a playable character, it will be done by the GMs. Written comments overrule verbal comments (the GMs have poor memories). Players should try to change their backstory as little as possible, and only with GM permission, once they have entered play. Power levelsThe characters are people with world class abilities. They are some of the best in the world, and test the limits of human ability. They can to do some very impressive things, up to 3 or 4 times better than normal everyday human ability. They are not however, superhuman. Anyone can be killed by being shot through the head or stabbed through the heart (or gear train, or furnace, or whatever). Even the most heavily armoured clank will go down under a few seconds of concentrated fire from a group armed with assault muskets. Tougher things do exist (Armoured Zeppelins, War Tanks, Dinosaurs, etc) but these are not available as player characters. Characters have four core aspects: Power, Finesse, Mental and Style. You distribute 100% between these four within racial maximums. These act as core attributes and caps your skills in those areas. Having no skills at maximum for an area is probably unbalanced, under-utilised or otherwise sub-optimal. As a rough guide each 10% should have about 2-8 XP spend there (ie 5% power means spending about 1-4Xp in power, 40% finesse means spending 8-32XP in finesse), Character InjuryThere are three basic levels of injury: Wounded, Maimed, and Dead.
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