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Current PlayersUrban Legends New PlayersGeneral Game Info |
The game is set in the modern-day world. Typically the game will remain centered in Canberra (it seems to be a focus for Avatars). PCs will be able to travel but long absences will effectively remove them from the game.
The actions of the PCs will decide the fate of themselves and those they are close to. They will not be saving the whole world, but they may need to save the city. The difference between the Avatars and the LegendsThe PCs are embodiments of Legend. They are literally walking stories. But they are not bound to exactly repeat what happened before. The themes and elements will try to draw them back, but these are new stories, new legends. Maybe this time they will get their happily ever after. PossessionsMundane possessions such as clothes, white goods and money are not very important to the game. PCs will need to cover living costs somehow and may spend points on Wealth or take Poverty as a flaw. Some technological items give bonuses (guns, rocket launchers, etc) but the most important items in the game will be Avatar items, such as Excalibur, Thor's Hammer and Zeus' Shield. Characters will probably not start with such items (but may), but can quest for them in-game. Technologysee the TFN page. TerritoryAn area or place becomes Territory when it embodies a legendary place such as Mount Olympus, Camelot, and Asgard. Aligned Territory gives Avatars the ultimate in home-ground advantage. Territory gives all aligned Avatar a bonus (+5% or +10%) to everything, and penalises all unaligned Avatars with a penalty (-5% or -10%) to everything. Mortals and mortal aspects of Avatars are not affected by Territory. Pantheons (for example Greek gods, Norse Gods and Egyptian Gods), Domains (such as Sun Gods, War Gods or Fertility Gods) and sometimes both can establish Territory. When the Territory is both but an Avatar only matches one the penalty and bonus cancel out to zero for that Avatar. Any Avatar can create Territory, though it takes time. Avatars of the same Pantheon or Domain can cooperate to create Territory (and share the XP cost). Any unaligned Avatars within the designated area automatically prevent Territory being formed. Concentrations of technology in the area may also prevent the formation of Territory. Abandoned or unattended Territory fades away over time. Initially Territory will only grant a +5% bonus over a small area (about the size of a typical bedroom). The Avatar must choose whether they wish to increase its size or its bonus. Territory with a smaller bonus grows more rapidly, but the larger it is the harder it becomes to increase the bonus.
+5% Territory is a 50% embodiment of the legendary place. All technology in the area has a 50% chance of failing. The area will physically change to become a bit more like the legend. +10% Territory is a 100% embodiment of the legendary place. All technology in the area fails. The area will change to become much more like the legend.
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